Win The Development of Google Android Mobile

Years ago I learned to program in a mixture of computers such as the BBC Micro / BBC Master, Amiga, and Acorn Archimedes. My inspiration was computer games, such as missiles and Commando Elite, and then visits Super Cars 2. However, when I graduated with a degree in Computer Science Quake and Quake 2 to 3 has been sent on the road. Computer games are now in all the flash of 3D graphics and big teams and big budgets to produce.


The days when a programmer alone in his room has been a game over a weekend or a programmer and graphic shake a new game of the week appeared to be well and truly over. Great graphics and effects budget had won, apparently at the expense of the dependency of gaming fun.

In the past two years, but he asked me if I was wrong. Perhaps the small team of programmers in the game can still turn a simple game of his ideas into a successful business targeting the broad range of low power (computing power) all the devices that appear to have these days, ie mobile phones, PDAs and ultra-portable notebooks such as Asus PC EEA.

So today I read with interest a story of WhyDoWork (Mobile Moolah: they want to make 125,000 dollars a month?) By Steve Demeter. Demeter developed the iPhone Trismus puzzle game as a side project, and apparently it's time to quit his day job, because it has generated $ 250,000 in profits since it began the sale of 4.99 U.S. dollars at this iTunes summer.

Given that T-Mobile and Google has just announced the launch of its first Android phone power and the fact that Google is planning to make markets more open to Apple, the wide range of Symbian smartphones and energy available, it appears that there is full of opportunities for small time ", a developer of games bedroom" to start their own business of computer games.

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